Information Society + Human Development | Sociedad de la Información + Desarrollo Humano
A collaborative model, strategies and research repository on Human Development through new opportunities created by Information and Communication Technologies (ICT). [more]

Repositorio colaborativo de modelos, estrategias e investigación sobre el Desarrollo Humano a partir de las nuevas oportunidades creadas por las Tecnologías de la Información y la Comunicación (TIC). [más]
XPrize at TED
On March 20, from the TED2014 stage, Chris Anderson and Peter Diamandis join forces to announce the A.I. XPRIZE presented by TED, a modern-day Turing test to be awarded to the first A.I. to walk or roll out on stage and present a TED Talk so compelling that it commands a standing ovation from you, the audience.

I think that it would actually not be "too hard" to win the prize. Here's how:

CNN Headline on Video Game induced violence

"8-year-old shoots, kills elderly caregiver after video game" reads the CNN headline. Of course, that headline sells: It involves a child, a gun, killing, violence and a scandalous baseless accusation!

Before casually accepting the headline, let's take one step back, look again and re-think this tragedy.

An 8 year old child kills his elderly caregiver. He kills her with a loaded, unlocked, accessible gun while not properly supervised. Yet, the video game gets blamed, with no base for causality, and no mention of the inappropriately available loaded gun.

Yoga Surfer in Santo Domingo by Carlos Miranda Levy

¿Alguna vez ha sentido que sus empleados no se concentran, tiene limitada capacidad de atención, no siguen las reglas y son incapaces de ver más allá de la tarea inmediata?

¿Y si le dijera que hay una actividad en la que ellos y ellas dedican horas, concentrados, atentos, conscientes y conocedores de las reglas y elaboran sus propias estrategias y mini-estrategias para optimizar sus resultados?

Hero Challenge is a gamified framework for the formulation of collaborative and competive solutions to social challenges. Its engaging game simulation strategy and framework of pre-defined elements facilitates and allows participants to quickly identify key stakeholders, choose and combine alternative approaches and leverage existing resources while collaborating and competing as individuals or teams developing solutions to real problems and learning the dynamics of social issues in different and practical scenarios.

Team presentation of solution to challenge

After a successful and engagement live streaming session of TEDxChange 2013 hosted by Bill and Melinda Gates Foundation at Ecole Supérieure d'Infotronique d'Haïti (ESIH), the students were invited to participate in a gamified problem solving exercise of social issues in Haiti using our "Hero Challenge" approach.

It was a bright and shiny day in the Caribbean and Ayesha commented on the beautiful clouds on the way up to the mountains just outside Port-au-Prince as our bodies took a pounding -- or a rough shiatsu massage if you prefer -- as John and his Haiti Partners crew brought us to the Children Academy for our Civil Dialogue program of peer conversations among unlikely equals.

Presentación sobre emprendimiento social realizada en el Seminario Alianzas Estratégicas y Alternativas de Financiación para el Desarrollo organizado por la Unión Europea el 5 y 6 de diciembre del 2012 en Santo Domingo, República Dominicana.

Like so many others, I love Atlas Shrugged: The original idea of business people and owners going on strike as opposed to workers; the blatant cold call of "I'm not my brother's keeper"; and, of course, the harsh critique and portrayal of politicians, corrupt businessmen and labor union leaders.

The main problem with Atlas Shrugged is that the novel presents 4 extremes:

For a long time we’ve been hearing that we need to make education fun. Flood the classroom and the lessons with fun activities and students will come. Sounds like a logic strategy, but there are two big issues with this approach:

I know it’s a trick question and an open invitation for a long debate, but ask yourself “where does learning take place: in the classroom, in the field undertaking actions or in the brain?”. The answer to this question is key to understanding what it takes to achieve an engaging experience and motivate students in the learning process.